$325, Performer or Showman onlyĪny time you roll a 6 for move, you may also Recover one Grit.īoned Corset (Gear, Clothing – Torso) Weight 1, Upgrades 1, $1200, Armour 6+ Saloon Girl Heroes onlyġ2 th Cavalry Carbine (Artefact, Gun - Rifle, Canyon, Light, 12 th) $450, Weight 1, Upgrades 1, Hands 2 Once per Adventure, you may remove 1 Corruption Point.Ĭrisp Rose (Upgrade, Plant) Requires 1 upgrade. Tiny Hat (Gear, Clothing - Hat) Upgrades 1 (0), $2450, Saloon Girl Heroes only Range 6, Shots 2, Cannot get Critical Hits Light Pistols (2) (Gear, Gun, Pistol, Light) Weight 1, Upgrades 1, Hands 1, $250 Once per Fight, you may ignore an Enemy’s Tough and Endurance abilities for your Combat Hits until the end of the turn. Jewelled Blade (Artefact, Hand Weapon, Blade) Weight 1, Hands 1, $450, +1 Combat Once per turn, you may take 1 Corruption Hit on yourself to ignore a target’s Defence for one of your Combat Hits Straight Razor (Gear, Hand Weapon, Blade) Weight 1, Upgrades 1, Hands 1, $250, Outlaw or Performer only Once per Adventure, you may automatically pass a single Defence roll, even if you have already rolled the dice and failed. Rune of Protection (Upgrade, Rune) DS1, Requires 1 Upgrade. Hold-Out Pistol (Gear, Gun, Pistol, Light) Weight 1, Upgrades 1 (0), $200, Performer onlyįree Attack (once per Fight) Range 3, Shots 1, Critical Hit on 5 or 6 ‘Voices in the Dark’ now only does d3 hits to you instead of d6 Starting Items, Gear and Artefacts (Weight 7/7) Also gain +d6 Health/Sanity (any mix +1/+1)ĭark Stone Resistance: You can hold 2 more Corruption Points before getting a Mutation. Hidden Pouch: You may carry up to 3 extra Tokens in your Side Bag. Witty Retort: Once per turn, when you kill an Enemy you may Heal 2 Wounds. Slip By: You automatically succeed at all Escape tests. Light On Your Feet: +1 Initiative, +1 Agility, +1 Move You may also roll an extra die for Scavenging. Sleight of Hand: Use 1 Grit to Ready a ‘Once per Fight’ Item you are carrying. Gentle Manner: You now gain an extra +5 XP per Wound/Sanity that you Heal from another Hero Knockout Punch: Use 1 Grit to double the amount just rolled on one of your Damage rolls (limit once per Hit) Once per turn you may Re-roll one failed Defence roll.ĭirty Fightin’: All of your Attacks are +1 Damage. Lightweight: May only use Guns that have the Keyword Light.įast: +1 Move (+2 with Light On Your Feet)Īcrobatic Dodge: You may move through other models during your movement. Such a muddy line between the things you wantĬomforting Presence: At the end of the Hero Turn may Heal 1 Wound or 1 Sanity from every other adjacent Hero (gain 5 XP for each Wound/Sanity Healed this way) Palms sweat, blackjack on a Saturday nightĬan take this loser hand, and make it win…Īnd we're dealing blackjack until one or two… I spent the best part of my losing streak in an armoured Jeep “Life springs eternal, on a gaudy neon street So we’ll talk a little about how Roxie plays in the Shadows of Brimstone game… This is the clothed, vaguely Safe For Work version. Things are beginning to calm down here at home and work. Sorry I’ve been away this month’s been dreadful even by my standards. From last month’s poll, Roxie the Saloon Girl just pipped Candy Kane by a single vote, so here she is courtesy of the reliable and always wonderful !
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